At the end of 2016, I participated in an Artist in Residence Program by Google TiltBrush. During the residency, the artists (including Peter Chan, The New Yorker, Bradley Theodore, Dustin Yellin, Steve Teeps & Isaac Cohen) were encouraged to experiment with the tool, collaborate with and give feedback to the Tiltbrush team, with the intention of exploring the possibilities of drawing in virtual reality.
One of the highlights, for me, was working with the engineering team. Through a series of delightful lunch conversations, at the end of my residency, Tiltbrush released an open-source python script, coded by Paul Du Bois, allowing users to generate a spline export from the program to other software. Essentially, this teases the viability of VR as a creative production tool. This export makes generating printable models from VR a lot easier, and I’ve been employing it in my process to explore gesture-driven sculpture.
I’ll be posting more of my experiments in the next few weeks/months
works by sougwen
Drawing Operations (2018)soon...
Omnia per Omnia (2018)A painting performance with a robotic swarm connected to the flow of a city
Drawing Operations (2017)A human & machine drawing collaboration involving memory.
Drawing Operations (2015)A human & robot drawing collaboration involving mimicry
Chiaroscuro (2013)spatial interplay of light and shadow as an immersive installation
Preparatory Gestures (2017)What are the sensory mixes of the future?
Ecdysis (2013)a study in performative architecture
High Tide (Étude Op. 2, No. 4)Project type
The Limitless, The Absolute (2017)Project type
Cardia (2012)Project type
Apolysis (2014)A collaboration with Clint Mansell
Untitled (Étude Op. 1, No. 1-4)Project type
Chiaro Oscuro PrototypesProject type
Topographies (2015)Project type
Dénouement (Recurrent fevers of unknown origin)